Monthly Archives: June 2016

Weekly Update #3 – Post-Greenlight Development

As I’m working away on doing all the implementations for releasing the game on Steam Early Access you might be wondering what will be different in this version of the game. In one way it’s going to be the exact same version that you can already buy through the website, with some Steam specific improvements. […]

Momento Temporis is Greenlit!!

This weekend brought with it some great news – Momento Temporis has been greenlit! Thank you so much to all of you who’ve voted and shown your support by sharing and talking about the game in social media and elsewhere. After duly celebrating this news it’s time to get down to the business of getting […]

Weekly Update #2 – Metroidvanias

Today I thought I would share with you a little bit about my relationship with Metroidvanias. I’ve always liked the Metroidvania format for games. The freedom the genre brings to the player when it comes to exploration and backtracking, and the progression through the game when you get new unique abilities that opens up previously […]

Weekly Update #1

The road to getting greenlit is going from sprint to marathon. Please help us reach our goal. This week has been filled with writing emails, writing emails and then writing some emails 🙂 Ah, the glorious work of trying to get your game noticed 🙂 And we’re happy to say that all that work has […]